Projects include creating illustrations and 2D animation for the Countingwell App, web platform and for other Communications
Templates for video projects
Full-scale 2D animated videos
Animated assets for content videos
Motion graphics and kinetic typography in videos
Requires a diploma or a bachelor’s degree (engineering / design / art / 2D animation / 3D animation / film-making)
1-8 years of experience in the field or allied domains will be useful
Applicant should be familiar with a variety of the field’s concepts, practices, and procedures and should rely on extensive experience and judgment to plan and accomplish goals.
Roles and Responsibilities
Must show a high level of technical skills and ability creating the animated movement and performance
Traditional animation experience and strong drawing skills a must
Positive attitude with the ability to work within a team and actively problem-solve/troubleshoot
Specialization and/or expertise in classical animation, character animation, motion graphics, dynamic typography and others
Strong grasp of principles of design, layout and frame composition, and principles of animation is a must
Ability to follow storyboard, design reference accurately, and work in a range of styles, and to work with a minimum of supervision
Working knowledge and experience with Adobe After Effects (including Duik, Boa Bones and other plugins; Forward-Inverse Kinematics, Puppet Pins 3rd party plugins – Red Giant Trapcode Suite, VideoCopilot Suite including Element 3D and others, Plexus, Newton and other Physics Simulators, Motion V2, etc.), ToonBoom, Character Animator, Adobe Animator and Photoshop Timeline Animation, etc.
Note: A background in creating educational illustrations and animated graphics, focused on Mathematics for high school students is highly preferred.